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music:qardence [2026/01/23 00:30] – title wikaraimusic:qardence [2026/03/24 22:28] (current) – external edit A User Not Logged in
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-====== Qardence: A Guide to Harmonic Construction ======+====== Qardence: A Game of Harmonic Construction ======
  
-Welcome to **Qardence**, a system using [[https://github.com/B7th|MangoTrain]]'s //Quards// system for translating visual geometry into sonic identity. These tiles are printed on premium **qardstock**, ensuring that your compositions have both physical and musical weight. +Welcome to **Qardence**, a system using [[https://github.com/B7th|MangoTrain]]'s //Quards// for translating visual geometry into sonic identity. These tiles can be printed on premium **qardstock**, ensuring that your compositions have both physical and musical weight. 
  
 {{ :music:quards-messy-table.png?400 |}} {{ :music:quards-messy-table.png?400 |}}
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 ===== The Qardstock Anatomy ===== ===== The Qardstock Anatomy =====
  
-Before you begin your first "Compositional Cast," familiarize yourself with the structural "hexture" of your deck:+Before you begin your first "Compositional Cast," familiarise yourself with the structural "hexture" of your deck:
  
   * **The Ornate (Flow-Glyphs):** These represent **Legato** movements. Their curvy nature suggests a "winding" melody.   * **The Ornate (Flow-Glyphs):** These represent **Legato** movements. Their curvy nature suggests a "winding" melody.
   * **The Geometric (Point-Glyphs):** These represent **Staccato** movements. Sharp lines and dots suggest rhythmic "stabs."   * **The Geometric (Point-Glyphs):** These represent **Staccato** movements. Sharp lines and dots suggest rhythmic "stabs."
-  * **The Void (Low-Density):** Qards with 1 or 0 glyphs represent **Roots** or **Rests**.+  * **The Void (Low-Density):** Qards with 1 glyph or 0 (joker) represent **Roots** or **Rests**.
  
 ==== Degree & Quality Logic ==== ==== Degree & Quality Logic ====
-The number of glyphs on a qard determines its **Scale Degree**, while the color temperature determines the **Chord Quality**:+The number of glyphs on a qard determines its **Scale Degree**, while the colour temperature determines the **Chord Quality**:
  
 ^ Glyph Count ^ Scale Degree ^ Description ^ ^ Glyph Count ^ Scale Degree ^ Description ^
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 | 5+ | Dominant (V) | The Tension | | 5+ | Dominant (V) | The Tension |
  
-Color Temp ^ Quality ^ Result ^+Colour Temp ^ Quality ^ Result ^
 | **Warm** (Red/Orange/Yellow) | Major | Happy / Bright / Dominant | | **Warm** (Red/Orange/Yellow) | Major | Happy / Bright / Dominant |
 | **Cool** (Blue/Green/Purple) | Minor | Sad / Dark / Melancholy | | **Cool** (Blue/Green/Purple) | Minor | Sad / Dark / Melancholy |
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 ==== 1. The Tonic Root ==== ==== 1. The Tonic Root ====
-Place a single **1-Glyph Qard** in the center to set your key. Cool for Minor, Warm for Major.+Place a single **1-Glyph Qard** (I) in the centre to set your key. Cool for Minor, Warm for Major.
  
 ==== 2. Edge-Matching Resonance ==== ==== 2. Edge-Matching Resonance ====
-  * **Flat-to-Flat:** A flush connection indicates a **Consonant** interval (a 3rd or a 5th)+  * **Flat-to-Flat:** A flush connection indicates a **Consonant** interval (a 3rd or a 5th.) 
-  * **Point-to-Point:** Touching only at the vertex indicates a **Dissonant** interval (a 2nd or 7th).+  * **Point-to-Point:** Touching only at the vertex indicates a **Dissonant** interval (a 2nd or 7th.)
  
 <code> <code>
    Flat-to-Flat (Consonant)       Point-to-Point (Dissonant)    Flat-to-Flat (Consonant)       Point-to-Point (Dissonant)
         ___   ___   ___                ___         ___   ___   ___                ___
-       / \ / \ / \              / \+       / \ /iii\ / \              / ii\
        \___/ \___/ \___/              \___/        \___/ \___/ \___/              \___/
                                            \                                            \
                                             \___   ___                                             \___   ___
-                                            / \ / \+                                            / \ /vii\
                                             \___/ \___/                                             \___/ \___/
 </code> </code>
 +
 +
 **Consonant Path (Flat-to-Flat):** {{ :music:qard-con.mp3 |}}  **Consonant Path (Flat-to-Flat):** {{ :music:qard-con.mp3 |}} 
 **Dissonant Path (Point-to-Point):** {{ :music:qard-diss-edit.mp3 |}} **Dissonant Path (Point-to-Point):** {{ :music:qard-diss-edit.mp3 |}}
  
-==== 3. Color Theory Chordal Shift ==== +==== 3. Colour Theory Chordal Shift ==== 
-  * **Monochromatic Layers:** Stacking same-colored qards creates an inversion or harmonic depth within the same chord. +  * **Monochromatic Layers:** Stacking same-coloured qards creates an inversion or harmonic depth within the same chord. 
-  * **Chromatic Clashes:** Placing opposing colors (e.g., Red vs. Blue) signals a modulation.+  * **Chromatic Clashes:** Placing opposing colours (e.g., Red vs. Blue) signals a modulation.
  
 <code> <code>
-   Monochromatic (Layered)        Chromatic Clash (Modulation)+Monochromatic (Layered)           Chromatic Clash (Modulation)
           ___                               ___         ___           ___                               ___         ___
-         / \                             /       \+         /iii\                             /  >>   \
          \___/                             \___/       \___/          \___/                             \___/       \___/
-                                         (Red >>   (Blu+                                         (Blu      (Red
-          ___                                          Eb +          ___                             Eb-Minor    C-Major 
-         /                             Major        Minor+         /                           (1st Root)  (2nd Root)
          \___/          \___/
 </code> </code>
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 ==== Example Constraints (Gamified Qardination) ==== ==== Example Constraints (Gamified Qardination) ====
  
-  * **The Hive Mind:** Build a progression where every qard touches at least three others. This forces a "Choral" sound where notes must overlap and sustain.+  * **The Hive Mind:** Build a progression where every qard touches at least three others. This forces a "Choral" sound.
 <code> <code>
          ___          ___
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 </code> </code>
  
-  * **The Spectrum Run:** Start with the darkest qard in your hand and end with the lightest. You must bridge the tonal gap using only 5 qards.+  * **The Spectrum Run:** Start with the darkest qard and end with the lightest. Bridge the tonal gap using only 5 qards.
 <code> <code>
   [Black] -- [Deep Blue] -- [Grey] -- [Tan] -- [White]   [Black] -- [Deep Blue] -- [Grey] -- [Tan] -- [White]
 </code> </code>
  
-  * **The Symmetrical Butterfly:** Build a visually mirrored "winged" pattern. Play the left wing, the body (rest), then the right wing (the reverse).+  * **The Magic Mirror:** Build a visually symmetric pattern. For an example, play the left wing, the head (I), hit the body (rest), then the right wing (reverse.)
 <code> <code>
-      (LEFT WING)     (BODY)     (RIGHT WING)+      (LEFT WING)     (HEAD)     (RIGHT WING)
        ___   ___        ___        ___   ___        ___   ___        ___        ___   ___
-      / \ / \      / \      / \ / \+      / \ /iii\      / \      /iii\ / \
       \___/ \___/      \___/      \___/ \___/       \___/ \___/      \___/      \___/ \___/
           \ /            |            \ /           \ /            |            \ /
-         )         (REST)        ( )+         ii)         (VOID)        ( ii)
           / \            |            / \           / \            |            / \
-    Legato Flight      Chord     Staccato Flutter+    Legato Flight      Chord      Staccato Flutter
 </code> </code>
  
-**Symmetrical Butterfly (Gamified):** +**Symmetrical Butterfly:** 
-{{ :music:qard-sym.mp3 |}}v+{{ :music:qard-sym.mp3 |}} 
 + 
 +{{ :music:quard-butterfly.jpg?400 |}}
  
 ---- ----
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 ==== 1. The Gravity Drop ==== ==== 1. The Gravity Drop ====
-Hold a handful of qards 12 inches above the table and release them simultaneouslyDo not adjust them; the resulting "hexture" on the wood grain is your musical score.+Hold a handful of qards 12 inches above the table and release. The resulting "hexture" on the table is your musical score.
  
 ==== 2. Reading the Spatial Score ==== ==== 2. Reading the Spatial Score ====
   * **The Pile-Up:** Overlapping qards are played as a **Cluster Chord**.   * **The Pile-Up:** Overlapping qards are played as a **Cluster Chord**.
-  * **The Loners:** A qard that flew far away from the group is a **Solo Outlier** (play at a high or low octave)+  * **The Loners:** A qard that flew far away is a **Solo Outlier** (play at a high or low octave.) 
-  * **The Orientation:** If a glyph is upside down relative to your position, play that degree as a **Flat** or **Minor**. If right-side up, play it **Major**.+  * **The Orientation:** Upside-down cards become jokers (roots.)
  
 ==== 3. Bridging the Gaps ==== ==== 3. Bridging the Gaps ====
-Look at the empty spaces between the qardstock. These are your **Rests**. A wide gap means a long silence; a narrow gap means a breathy pause.+Look at the empty spaces between the qardstock. These are your **Rests**. 
 + 
 +It is important to leave these rules up to your imagination – place special care in to the meaning of these through your personal intention of the piece.
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